So, thought I may as well ask for popular opinion seeing as many will now have had the chance to browse the new edition.
Things I like:
* Deliberate removal of set DC's for most skills- roleplay over rollplay.
* Merging of similar skills- no longer can someone disarm epic traps while not being able to pick the simplest of locks.
* Rebalancing of classes- low level play is no longer dominated by fighters or high level by wizards.
* Rebalancing of races- no races seem 'useless'.
* Encounter design system- 'buying' the monsters with XP feels a lot more intuitive and the monsters work together brilliantly.
* Grapple overhaul. Need I say more.
* Playing down the magic items. Removing a 30th level character's gear is harsh but no longer crippling.
* Removal of prestige class prerequisites- you make your character as you want it, not so that it qualifies for the "One-legged green-haired barbarian assassin" prestige class.
Things that annoyed me:
* Product advertising within core rulebooks.
* Area effects simplified, I think overly. I liked cones =(
* Forced character exit after level 30. I thought the idea of a roleplaying game is that you can't "win" ?
* Alignment system. I like the new structure, but I found the naming confusing.
Overall, I think 4.0 deserves its title, as opposed to 3.75. While obviously trying to drag the MMORPG players away from the computer and onto the tabletop, the core mechanic does what its predecessor did best- create varied yet solid and fun characters with minimal effort on the player's part.
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I meant every word I said, But only said half the words I meant
There's a load more where they came from, I suppose will get left unsent