Hey,
cool, the board appeared
Here are the rules for the "Assassins"
Players
This game is started inclusive of all people who live, work, study, etc within the town of St Andrews. It is intended for students attending the university, but is open to all people who agree to follow the rules outlined herein.
Method of Game Play
The object of the game is to be the last assassin standing, and to kill the competition in order to achieve this goal. Before this begins, however, all prospective players must complete registration.
Registration Procedure
All players must:
Officially sign up to play. This will require emailing the Umpire (see below) with your name, desired nickname, primary weapon and facebook account/contact email.
Certify that you have read these rules and conditions, and agree to them.
You should also inform the Umpire of any information relevant to the game play. Whether your room is out-of-bounds, if you have a non-player roommate, etc.
Commencement of play
When the game starts, you will be sent an e-mail with the names of your three targets. Try to kill them using any legal means at your disposal (see Appendix I: Weapons). There will also be three other people after you.
Whenever you make an attempt on another player's life, whether or not you succeed, e-mail the Umpire with a report. If someone tries to kill you, report that to the Umpire as well.
If one of your targets is eliminated, the Umpire will send you a replacement target.
If you die, send a report of this to the Umpire. The game is now over for you, although you may rejoin it as a police officer (see below).
The last remaining assassin is declared the winner.
Killing
The following are acceptable targets:
Those three people you assigned to you by the Umpire
The three people who have been assigned you as a target (you will not be told who they are, but should you find out you may attempt to defend yourself pre-emptively by killing them first)
Anyone involved in making or having just made an attempt upon you
Anyone openly carrying a weapon or setting a trap. The object in question must be clearly visible to you as an Assassins weapon. Players who were previously holding weapons but have since concealed them are not licit targets
Anyone on the Wanted List (see below)
Code of Conduct
It is important that players familiarise themselves thoroughly with this section. Deliberate breaches of rules of conduct may lead to being placed on the Wanted List, or disqualification. They may also lead to trouble with the authorities. If someone breaches a rule, the Umpire is at liberty to effect what he believes the likely result had that rule been obeyed.
The number one rule for the play of this game is to exercise common sense at all times. Inconveniencing the public, disturbing the peace, causing a mess or nuisance and causing undue distress to non-players will not be tolerated.
This game depends on players being honest for it to work. Anyone knowingly giving false or misleading information to the Umpire will face severe penalties.
You should never do anything likely to cause anyone (including yourself) injury.
Be aware that both the security forces and the public are particularly easily alarmed at present. Avoid behaviour that may cause them to mistake you for a stalker, burglar, murderer or terrorist: do not wear a balaclava or other suspicious clothing; avoid bearing weapons or fighting in public; remember that even toy guns can look real in the dark or on CCTV; where possible, do not lurk suspiciously.
You are not allowed to impersonate, in voice, image, communication, etc, authority figures such as Resident Assistants, cleaners, porters, members of staff, Fife Constabulary or similar emergency services, and non-player game organisers.
You may not behave, at any time, in a manner that would break the law or University regulations. This includes, but is not limited to, tampering with fire alarms/equipment, breaking an entry, destruction of property, theft, bodily harm, physical or metal intimidation and acting behaviour unbecoming of a member of the Students’ Association.
Out-of-bounds areas:
There are some places and circumstances that, for reasons of sanity and safety, are considered out-of-bounds. No-one may kill anyone or be killed when they are out-of-bounds, which include the following:
The interior of University academic settings: This includes, but is not limited to, the library, tutorial classrooms, laboratories, computer rooms, and the Sports Hall.
Places of worship, as well as places of traditional interest. This includes, but is not limited to, the Castle, the Ruins, Sallies Quad lawn, and all churches.
Places of business such as restaurants, hairdressers, shops, supermarkets, B.E.S.S, the post-office, the cinema, Hall dining rooms, etc. Similarly, anyone working in these settings can not be harmed. Bars, including the Union, are designated bang-kill areas (see below)
The immediate vicinity of a shop till or an automatic ATM machine is out-of-bounds. This includes a queue for one.
Buses, cars, bicycles, trains and other means of transport, which could cause nuisance or injury if an attack was launched are out-of bounds.
Society meetings, sports games and practices, study-groups, etc, are all out of bounds. Likewise players who may be transporting equipment to and from such events are out-of-bounds. This does not include impromptu 'kickabouts'.
Bang-Kill Areas
A bang-kill is a kill used when a gun (see below) would cause unnecessary pain, mess or inconvenience if actually fired. This is usually situations where the assassin is very close to the target, and/or to fire would be inappropriate for whatever reason. The assassin displays his gun and says “bang” to the victim, thus killing him.
Accomplices and Non-Players:
Players may, if they wish, make use of non-player accomplices on their attempts. Any person with at least a basic knowledge of the Assassins Game acting to the advantage of a Player on their instruction, with their consent or by prior understanding is considered an accomplice.
Non-Player accomplices cannot kill anyone nor can they bear weapons/anything that could be construed as such.
The usual penalty for killing non-Players is to be put on the Wanted List, but excessive and deliberate murder of non-Players may lead to a disqualification. Sometimes accidents do happen...
Dead Players:
If you die, you remain bound by the rules until the conclusion of the Game. Dead players may not bear arms, or anything that might be mistaken for arms. They may either become Police (see below), or non-players.
Uttering the phrase “I am dead” or phrases or similar meaning in the presence of two or more witnesses qualifies you as a dead player. You are therefore not able to lie about being dead to kill an assassin.
Reporting:
Whenever a player is involved in any assassins-related incident, such as attempting to kill another player, or another player making an attempt on them, they must inform the Umpire as soon as possible.
A player’s report must be a statement of all relevant facts, expressed in a concise style. These statements will then be re-written, embellished, etc, by organisers and published on The Sinner Assassins Message Board and The Facebook Assassins Group.
If players are unsure about what happened during an attack, they may call “parlé" to clarify who has been hit and who, if anybody, is dead, etc. Once this has been called, the players involved are out-of-bounds. Abuse of this will not be tolerated.
Disputes over the legitimacy of kills will be reviewed by the Chief of Police and/or the Umpire (see below).
Nicknames:
Each Assassin starts the game with one pseudonym, which may be used in news reports to disguise their true identity. Reports can be made under an Assassin's pseudonym, or under their real name. This is at the organisers’ discretion.
The Wanted List:
Any player deemed to be in breech of the rules outlined herein will be placed on the Wanted List. They can then be hunted by any assassin, game organisers or the police force (see below). The Wanted List will be published and updated on both The Sinner and Facebook.
The Police Force:
Dead Players may, if they wish, be reincarnated as a member of the "Police force". This is a special group of Players who exist solely to hunt down and kill Wanted Players. If you have died and would like to join the Police, tell the Umpire. A list of all Police (including real names) will appear on The Sinner and Facebook. It is important to remember that Police are still governed by all relevant rules. Police may only act as accomplices to other police. Police are governed by the Chief of Police, an immortal game organiser.
The Umpire:
The Umpire should be considered the god of Assassins. The Umpire is immortal. S/he is in charge of the game from beginning to end, compiles reports, oversees the assigning of targets and upholds the rules. The Umpire’s decision in all matters is final.
Appendix 1: Weapons
For the purpose of this appendix, weapons are divided into categories: Gun weapons, melee weapons, indirect weapons and other weapons. A. Direct Weapons:
Guns
Guns include water pistols, rubber bands and rubber band guns, Nerf guns, spud guns, cap guns etc. BB guns, paintball guns, and realistic looking guns are not allowed at any time.
Though water pistols may seem like an ideal weapon for this game, care and common sense must be used. Many areas and settings are inappropriate for water play (see Bang-Kill Areas). Kills can be challenged and reversed on this basis. Hits must be definite, but do not cause injury. This may mean confirming your kill with your victim after making it.
Melee weapons
Clubs made out of cardboard, safes/refrigerators/pianos made of Styrofoam or empty cardboard boxes, and toilet roll Nun-chukkas are prime examples of melee weapons. With the exception large Styrofoam and cardboard weapons, and knives/swords a player can withstand 3 melee blows before death.
Knives made of foam, rubber or cardboard, plastic knives with retractable blades, pens and pencils may be used as knives. Similarly larger objects may be used as swords. Anything which is not very obviously a knife/sword should be labelled "knife”/”sword”. Please be careful when attacking people with pencils or anything else vaguely pointy. Be extra-careful when throwing knives. Arbitrary objects may not, however, be turned into weapons simply by writing "knife" or “sword” on them; this may only be done to vaguely knife-shaped objects. No metal objects including cutlery knives may ever be used as knives.
Fluffy animals may be used as attack animals as long as they are labelled "KNIFE", "ATTACK ANIMAL", "KILLER RABBIT", etc. All attack animals should be presented to the Umpire first as he likes to see what embarrassing fluffy animals Players keep in their rooms. Be creative with ways to use them, but if you wish to try something unconventional, then check with the Umpire beforehand.
Indirect Weapons
Contact poison may be represented by talc, jam, oil, etc. These can be delivered through letters, poison-tipped paper airplanes (properly labelled), etc. Poison letters should carry a disclaimer stating the nature of the game, and the substance contained in the envelope:
This is a letter for the mock assassination game run by the University of St Andrews Assassins' Guild. The substance contained within is [insert name of substance] and is completely harmless. Queries should be addressed to this term's Umpire, who can be contacted through
www.thesinner.net.
Failure to do so will nullify the kill attempt and cause the assassin to be placed on the Wanted List.
Strongly flavoured substances added to a victim’s food or drink is an example of other poisoning.
TAKE EXTRA CARE NOT TO USE SUBSTANCES WHICH A VICTIM MAY HAVE AN ALGERY TO.
Do not poison doorknobs, banisters, public toilet seats, etc. This falls under the rule against causing messes.
Musical greetings cards (use ready-made cards only, please — not cards you have made or modified yourself) to your targets. If such a card starts to play and you are touching it (even if you are wearing gloves), you are deemed to be so "excited" by the vibrations of the tinny, annoying melody that you become insane and commit suicide. Cards should contain a disclaimer similar to that for poisons.
Powdered contact poison (talc, flour, etc.) MUST NOT be sent through the Royal Mail. Cards, letters, parcels, etc. that are sent through the mail service (University or Royal) or are handed to porters, and have leaked their contact poison, are deemed to have killed innocent victims. Remember: Careless Talc Costs Lives. Also, be very careful sending special letters in any form to shared pidgeonholes, so that they do not inconvenience innocent people.
Miscellaneous Weapons
It is possible to use many other weapons not in this list. However, you must contact the Umpire to register any other weapon first so that the umpire can decide whether it is fair and safe. Any kills you make with an unlicensed weapon will be disallowed. Examples of previously-licensed novelty weapons include poisoned umbrellas (such as that used to kill Georgi Markov), double-decker buses and poisoned lipstick. In general you can probably licence anything that is completely harmless, and more difficult to kill with than the items in this list.
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"Life can be full of many problems"; this can be translated into "tormenting you is how the big man gets his jollies"
"Life can be full of many problems"; this can be translated into "tormenting you is how the big man gets his jollies"