I'm doing an essay, so i need to procrastinate.
What does everyone think of twinking within the campaigns we're playing? The topic has come up in ours, thanks largely to Phil's druid and his Augment summon feat that's lead to him summoning an army of virtually unbeatable badgers that have dominated every single battle thus far.
Where does Tactical character development end, and twinking begin? In the sense of most video game RPG's Twinking usually dervies from players giving overpowered items to their alt characters, or guilds pawning off overpowered starting equipment. Is there really an equivalent in D&D or whatever everyone else is playing?
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Don't mention the Nazi's!