When involved in a fight on the street or anywhere else, make sure there are some witnesses around. Tell the opponent, who should always be the instigator, that you don't want to do this and it's not on you for whatever happens. This should be to simply let your opponent and witnesses know and accept that you are acting fully in self-defense, and it will later protect you from legal failures. Should your opponent continue with provoking a fight, don't second-guess yourself, and do not take the first punch. There is time for surprise later, and you do not want to be involved in legalities.
Combat is an art, and that is what martial arts training attempts to instill within you. In a live, unprofessional, uncoordinated fight, however, martial arts training only help with your own confidence and surety of footing.
In all truth, it really doesn't matter which foot you have forward. Keep your spread relatively equal to the width of your shoulders and your guard up. Don't rush yourself, and force yourself to breath easy. Think of your hands as pillows, and place them near your lower cheeks as such.
When facing your opponent, be alert for any sign the body makes. Keep your eyes on your opponent's collarbone area, and be prepared to move if you see a shoulder dip or the body flex. Practice the grapevine side-step move. It'll save your life.
For yourself, when preparing to strike, keep your shoulders level and do not put everything you've got behind an offensive move.
Patience will help you well in combat. Hold your stance, circle carefully and surely, keep your guard, and remain ready for a move. You cannot force an opening to strike your opponent; it's something you must be watching for and ready to take advantage of without notice.
If your opponent goes to the ground, keep away. There's no point in being struck down by an odd twist of a fallen opponent's leg, or a grapple of the arm.
If you get taken into close, grappling combat, first try to separate yourself from your opponent. If that's not possible - for instance, if your opponent is stronger and will not release - keep your head on your shoulders. Tripping is an effective move if your hands are tied up. It can be done simply, and is a flexible technique. Consider placing your forward foot and calf behind the knee and hip of your opponent, and pushing your opponent across and downward over your own leg. Don't be afraid to go down with your opponent, and use your opponent as a cushion.
If you're going to run, run. Don't turn your back on your oppponent when you've had enough. Step back until there is enough distance between both of you for you to feel safe.
Luck is not a factor in combat. Your own patience, perseverance, and determination are factors in combat. Don't attempt to estimate your opponent or your opponent's abilities (you'll find out soon enough), and remain alert and ready for any move. Give yourself some room to work, and keep a reserve of your own energy in case an opportunity shows itself. Don't try to be faster than you are, as it'll just tie you up.
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.:Khaz
mtb23@st-andrews.ac.uk